Kamis, 29 September 2011

[L184.Ebook] PDF Ebook The Silicon Web: Physics for the Internet Age, by Michael G. Raymer

PDF Ebook The Silicon Web: Physics for the Internet Age, by Michael G. Raymer

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The Silicon Web: Physics for the Internet Age, by Michael G. Raymer

The Silicon Web: Physics for the Internet Age, by Michael G. Raymer



The Silicon Web: Physics for the Internet Age, by Michael G. Raymer

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The Silicon Web: Physics for the Internet Age, by Michael G. Raymer

The technology behind computers, fiber optics, and networks did not originate in the minds of engineers attempting to build an Internet. The Internet is a culmination of intellectual work by thousands of minds spanning hundreds of years. We have built concept upon concept and technology upon technology to arrive at where we are today, in a world constructed of silicon pathways and controlled by silicon processors.



From computers to optical communications, The Silicon Web: Physics for the Internet Age explores the core principles of physics that underlie those technologies that continue to revolutionize our everyday lives. Designed for the nonscientist, this text requires no higher math or prior experience with physics. It starts with an introduction to physics, silicon, and the Internet and then details the basic physics principles at the core of the information technology revolution. A third part examines the quantum era, with in-depth discussion of digital memory and computers. The final part moves onto the Internet era, covering lasers, optical fibers, light amplification, and fiber-optic and wireless communication technologies.



The relation between technology and daily life is so intertwined that it is impossible to fully understand modern human experience without having at least a basic understanding of the concepts and history behind modern technology, which continues to become more prevalent as well as more ubiquitous. Going beyond the technical, the book also looks at ways in which science has changed the course of history. It clarifies common misconceptions while offering insight on the social impacts of science with an emphasis on information technology.



As a pioneering researcher in quantum mechanics of light, author Michael Raymer has made his own significant contributions to contemporary communications technology

  • Sales Rank: #1471115 in eBooks
  • Published on: 2009-06-23
  • Released on: 2009-06-23
  • Format: Kindle eBook

Review

…the author shows how semiconductors and networks require a good understanding of physics ‘by discovery’ … . Following a story that requires only high-school mathematics, the reader is transported from mechanics to thermodynamics, wave propagation, quantum mechanics and even to basic electronic engineering concepts … . Each chapter includes exercises and formal references as well as suggested readings and a provocative section on the social impacts of technology.
—Optics & Photonics News (OPN), January 2011

Change the title of this excellent text to ‘Physics for the Internet Age: The Silicon Web’ as soon as possible to attract teachers of all introductory physics courses to look into this text for adoption with its many hints as a PER [Physics Education Research]-influenced text.
—Professor John L. Hubisz, North Carolina State University, The Physics Teacher, November 2010 

… a text perfect in itself and perfect for its time … . ideal for an undergraduate course required of all physical science, engineering, computer science, and mathematics majors.
—Physics Today

[A] stunningly rich story about the Internet and its associated technologies … . The Silicon Web is an elegant and elaborate textbook, one that examines the science underlying the current revolution in communications technology. Each scientific concept arises on a need-to-know basis in the context of a particular … issue or device. All the important physics is here, but presented in an engaging way, with modern examples.
—From the Foreword by Louis A. Bloomfield, author of How Things Work

About the Author

Michael G. Raymer received his PhD from the University of Colorado in 1979. After a tenure on the faculty at the Institute of Optics, University of Rochester, he moved to the University of Oregon in 1988, where he became founding Director of the Oregon Center for Optics. His research focuses on the quantum mechanics of light and its interaction with atoms, molecules, and semiconductors, with applications in nonlinear optics, communications technology, and quantum information. In 1993, his group reported the first instance of experimental quantum-state tomography of light. He has been honored as Fellow of both the American Physical Society and Optical Society of America. He has served on the Committee on Atomic, Molecular, and Optical (AMO) Science, National Research Council, and Executive Committee of the American Physical Society's Division of Laser Science.

Most helpful customer reviews

1 of 1 people found the following review helpful.
for readers fascinated by the Internet, the author shows how it all comes down to physics
By BookEditor_lh
"the author shows how semiconductors and networks require a good understanding of physics `by discovery'.... Following a story that requires only high-school mathematics, the reader is transported from mechanics to thermodynamics, wave propagation, quantum mechanics and even to basic electronic engineering concepts.... Each chapter includes exercises and formal references as well as suggested readings and a provocative section on the social impacts of technology." -Optics & Photonics News (OPN)

0 of 3 people found the following review helpful.
a perfect text
By L. Han
"a text perfect in itself and perfect for its time....ideal for an undergraduate course required of all physical science, engineering, computer science, and mathematics majors" --PHYSICS TODAY

"Change the title of this excellent text to 'Physics for the Internet Age: The Silicon Web' as soon as possible to attract teachers of all introductory physics courses to look into this text for adoption with its many hints as a PER [Physics Education Research]-influenced text." --THE PHYSICS TEACHER review by Professor John L. Hubisz, North Carolina State University

"[A] stunningly rich story about the Internet and its associated technologies ... . The Silicon Web is an elegant and elaborate textbook, one that examines the science underlying the current revolution in communications technology. Each scientific concept arises on a need-to-know basis in the context of a particular ... issue or device. All the important physics is here, but presented in an engaging way, with modern examples." --From the Foreword by Louis A. Bloomfield, author of How Things Work

See all 2 customer reviews...

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[C850.Ebook] Ebook Free 3D Game Design with Unreal Engine 4 and Blender, by Justin Plowman

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3D Game Design with Unreal Engine 4 and Blender, by Justin Plowman

3D Game Design with Unreal Engine 4 and Blender, by Justin Plowman



3D Game Design with Unreal Engine 4 and Blender, by Justin Plowman

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3D Game Design with Unreal Engine 4 and Blender, by Justin Plowman

Key Features

  • The only resource that shows how you can incorporate Blender into your Unreal Engine 4 Game environment
  • Create amazing 3D game environments by leveraging the power of Blender and Unreal Engine 4
  • Practical step-by-step approach with plenty of illustrative examples to get you started immediately
Book Description

Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment.

What you will learn
  • Create a fully functioning game level of your own design using Blender and Unreal Engine 4
  • Customize your level with detailed 3D assets created with Blender
  • Import assets into Unreal Engine 4 to create an amazing finished product
  • Build a detailed dynamic environment with goals and an ending
  • Explore Blender's incredible animation tools to animate elements of your game
  • Create great environments using sound effects, particle effects, and class blueprints
About the Author

Justin Plowman is a game designer and educator, who resides in the United States. At a young age, he discovered his love for video games and the joy they bring to others. He began teaching high school students about game development in 2005 and enjoys supporting the dreams of the next generation developers. He currently teaches at risk youth about game design and development through the West Michigan Center for Arts and Technology (www.wmcat.org); and also teaches Unreal Engine development as part of the Digital Animation and Game Design program at Ferris State University (www.ferris.edu). Justin has worked with Unreal Technology in the education arena for more than 10 years. When not teaching, he writes learning tutorials on different topics related to Unreal Technology, and continues to further his education by keeping up on recent industry news and learning about best practices related to both teaching and game development. He can be found on the Web at https://gamingbootcamp.wordpress.com/.

Table of Contents
  • Unreal, My Friend, I'd Like You to Meet Blender
  • Starting Our First Project
  • It's Time to Customize!
  • Getting the Assets to the Level
  • Taking This Level Up a Notch
  • Monster Assets – The Level Totally Needs One of These
  • Let's Dress to Impress!
  • Lights, Camera, Animation!
  • Bang Bang – Let's Make It Explode
    • Sales Rank: #134815 in eBooks
    • Published on: 2016-06-29
    • Released on: 2016-06-29
    • Format: Kindle eBook

    About the Author

    Justin Plowman

    Justin Plowman is a game designer and educator, who resides in the United States. At a young age, he discovered his love for video games and the joy they bring to others. He began teaching high school students about game development in 2005 and enjoys supporting the dreams of the next generation developers. He currently teaches at risk youth about game design and development through the West Michigan Center for Arts and Technology (www.wmcat.org); and also teaches Unreal Engine development as part of the Digital Animation and Game Design program at Ferris State University (www.ferris.edu). Justin has worked with Unreal Technology in the education arena for more than 10 years. When not teaching, he writes learning tutorials on different topics related to Unreal Technology, and continues to further his education by keeping up on recent industry news and learning about best practices related to both teaching and game development. He can be found on the Web at https://gamingbootcamp.wordpress.com/.

    Most helpful customer reviews

    0 of 2 people found the following review helpful.
    I liked all the books that have been published UE4
    By Esteban Perez
    I liked all the books that have been published UE4. I would like to see soon some focused on UMG interfaces.

    His books have been of great help in my learning process Unreal Engine 4.

    1 of 1 people found the following review helpful.
    what can I say good about this book
    By Amazon Kunde
    Well, well, what can I say good about this book...

    First of all I already have some basic experience with blender and Unreal Engine 4... but that does not mean, I have any expertise to present. I really have been watching forward to this book for monthes, a real disappointment
    This is why I bought that book:

    I hoped, it would help me to understand how to create some awesome looking assets within Blender for my game, but what I got was just a manual to create a Box and a strange hentai-egg-tentacle thing (which doesn't even comes close to a good looking asset). I thought ok maybe if I read a bit further he explains some basic AI - functions for a simple fight (I know this would be possible to explain within a few sides), to spice it up. Nope, nothing.

    How about an own first, or third person character, you created in Blender and want to use it in your game?! Nope! He doesn't even mention movement inputs. Maybe you already know how to set those basics... Not even the slightest hint on how you could implement some of your own persons into your game... No human beeings (there are tons of freeware, where you can create persons - implement them into blender and set them up for UE4) No, the author focusses on a -only-for-this-example-of-game-useable-not-possible-to-fight-at-all-square-edged-hentai-egg-tentacle-thing (well you can use it technically, but seriously, a human would have been nice.)

    Good you'll learn the content pretty fast, but the reason is there isn't really that much content to it. I managed to read the whole book within 3 hours. Let it be 10 hours to reproduce what is presented in this book.

    This book would get 4 stars if it costs around 15 $ or 10 €, but seriously 60 $ or 35 € is way too much for this basic content.
    Better learn with some youtube videos or free tutorial sides, you are able to learn the same stuff for free, if you invest a few hours of research among the internet.

    Annotation to the author:
    I know you know the engine, as well as you have knowledge on how to use Blender. And I know it costs time to write a book/manual. But would it have took so much afford to you, to give more or further information to readers? For this price you could have include way more. For example, a short enemy example, key (to open a door), some more boolean functions, rigging human characters, or at least how to implement some more complex animations, like walking. There is so much free stuff (don't know for sure if I'm allowed to call the names here), why didn't you present these in your book, I'm sure you know about them.

    In summary:

    First of all the positive aspects:

    - The author explains how to export meshes and materials into UE4 (but to be honest this is no witchwork with the presented Painter which is very expensive after the 30day - trial)

    - Always gives a summary after each chapter

    - Understandable explanation

    The cons:

    - WAY TOO BASIC (what you'll learn here for this prize is also available on the internet for free)

    - Many basics are MISSING (If it is a manual to show how the basics of each program works):
    -> NO simple post - processing
    -> VERY FEW functions of the mattinee
    -> NO general meaning of the different variables
    -> NO AI or enemy system (There are simple ways to show how this works; possible in 10 - 20 sides)
    -> ONLY basic functions on Blender are shown (No sculpting tools, or what ever)
    -> very short book (may be an subjective impression but he could have present way more content)

    - Nothing to the first-/thirdperson character (he uses the mannequin template from UE4)

    - No widget Blueprints

    I was not sure to give 1 or 2 stars. I'll definitely try to return it..

    I CAN NOT RECOMMEND THIS BOOK

    2 of 4 people found the following review helpful.
    Lessons and skills are presented in an easy to understand manner with a huge range of topics ...
    By Scott Hafner
    Hi everyone, I recently had the pleasure of working as a technical reviewer on this book, 3D Game Design with Unreal Engine 4 and Blender. If you've been looking to learn the tricks of bridging the gap between your Unreal work and your Blender work, this is an essential title for your work space. Lessons and skills are presented in an easy to understand manner with a huge range of topics covering everything from creating a game level in Unreal 4, importing 3D assets from Blender into your level and even adding some animation work to bring your creations to life.

    I'm very pleased with how this book came out, and I feel it will really help take your game design work to the next level!

    See all 3 customer reviews...

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    Jumat, 23 September 2011

    [H637.Ebook] Download PDF Spirit - Stallion of the Cimarron: Music from the Original Motion Picture, by Bryan Adams

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    Spirit - Stallion of the Cimarron: Music from the Original Motion Picture, by Bryan Adams

    Spirit - Stallion of the Cimarron: Music from the Original Motion Picture, by Bryan Adams



    Spirit - Stallion of the Cimarron: Music from the Original Motion Picture, by Bryan Adams

    Download PDF Spirit - Stallion of the Cimarron: Music from the Original Motion Picture, by Bryan Adams

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    Spirit - Stallion of the Cimarron: Music from the Original Motion Picture, by Bryan Adams

    (Piano/Vocal/Guitar Songbook). Our deluxe matching folio to the album from this DreamWorks animated film features piano/vocal/guitar arrangements of the music of Bryan Adams and Hans Zimmer, plus a special section of full-color and black & white art from the movie, and detailed notes on the production, story, cast and music. Includes 15 songs: Brothers Under the Sun * Don't Let Go * Get Off My Back * Here I Am (& End Title) * Homeland (Main Title) * I Will Always Return (& Finale) * The Long Road Back * Nothing I've Ever Known * Rain * Run Free * Sound the Bugle * This Is Where I Belong * You Can't Take Me.

    • Sales Rank: #1457583 in eBooks
    • Published on: 2003-01-01
    • Released on: 2003-01-01
    • Format: Kindle eBook

    Most helpful customer reviews

    0 of 0 people found the following review helpful.
    Boyfriend loved his music book!
    By Amazon Customer
    Great Music book! I purchased this book for my boyfriend's birthday (he's a talented musician and this was his favorite movie growing up) and he loves it!

    3 of 4 people found the following review helpful.
    Good Book
    By Courtny Rearick
    This book is an excellent source of music for the movie, Spirit. My daughter loves the pictures and loves to hear her favorite songs being played on the piano. It is hard to get the book away from her to practice. I do wish there were more pictures. There are just a few. This would not be a good buy if the person is just getting the book for their child to look at the pictures.

    1 of 1 people found the following review helpful.
    These are my FAVORITE songs (from my favorite movie) and I play piano
    By Anna Weaver
    Firstly, this sheet music is hard to find. All sheet music is, unless you are at a sheet music store, and even then, I hadn't seen it anywhere but the internet when I ordered it.

    This paper-back book has all the songs from the Spirit: Stallion of the Cimarron soundtrack (as you can tell from the details), as well as a couple of Hans Zimmer's instrumentals.

    After ordering this, my only worry was that the piano/vocal/guitar style of music would be a hindrance to playing and/or a compromise to the quality of the sound. This was not the case. The notes sound exact and are not compromised or simplified in any way. This is as exact as transcription gets.

    The music is written on three clefs: a vocal line and two piano lines, one for the melody and the other for the harmony. There are also chords written above the staves for those who prefer a less exact, perhaps easier-to-play sound.

    See all 18 customer reviews...

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    Selasa, 20 September 2011

    [U959.Ebook] Get Free Ebook Occupational Therapy in Community-Based Practice Settings 2nd Edition

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    Occupational Therapy in Community-Based Practice Settings 2nd Edition

    • Sales Rank: #5943403 in Books
    • Published on: 1707
    • Binding: Paperback

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    Minggu, 11 September 2011

    [R471.Ebook] Fee Download Teacher's Dead, by Benjamin Zephaniah

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    Teacher's Dead, by Benjamin Zephaniah

    A teacher is dead, murdered by two of his students in front of the school. He was a good man. People liked him. So how could this happen? Why? It just doesn't make sense to Jackson, and he is determined to investigate the case until he understands. Benjamin Zephaniah has, once again, chosen a topical and hard-hitting subject - and he deals with it in his own uniquely empathetic and edgy way.

    • Sales Rank: #4794006 in Books
    • Brand: Brand: Bloomsbury Publishing PLC
    • Published on: 2007-09-03
    • Original language: English
    • Number of items: 1
    • Dimensions: 7.80" h x .63" w x 5.08" l, .35 pounds
    • Binding: Paperback
    • 224 pages
    Features
    • Used Book in Good Condition

    About the Author
    Benjamin Zephaniah is probably one of the most high-profile international authors writing today, with an enormous breadth of appeal, equally popular with both adults and children. Most well known for his performance poetry with a political edge for adults and ground-breaking performance poetry for children, Benjamin also has his own rap/reggae band, and has appeared on desert Island Discs. He is in constant demand internationally to perform his work: he is (he thinks) Nelson Mandela's favourite poet, and is the only Rastafarian poet to be short-listed for the Chairs of Poetry for both Oxford and Cambridge University. His previous novels for Bloomsbury are Face, Refugee Boy and Gangsta Rap. He has also edited an anthology of poems, The Bloomsbury Book of Love Poems.

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    Selasa, 06 September 2011

    [V947.Ebook] PDF Download Spearwood Book One, by A.S. Oren

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    Spearwood Book One, by A.S. Oren

    This is a Reverse Harem series. It is NA not YA, and is only for 18+. Avalon, the first female born to the Dragon shifters in centuries, has hidden for most of her life. Running from monsters that rose because of her parents' past. Sent away for her own protection, she's raised by a stranger and trained with Paden, Maverick, and Jericho. They must make sure she will prevails once Spearwood calls on her.

    • Sales Rank: #11791 in eBooks
    • Published on: 2016-01-09
    • Released on: 2016-01-09
    • Format: Kindle eBook

    Review
    "Spearwood is nothing short of addictive. The writing is magical and world building all consuming. I don't know how I'm going to wait for the next one." --Award Winning author of the Fallen Alpha series Rebecca Royce

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    7 of 8 people found the following review helpful.
    One of my favorites remade...love it!
    By Lillian @ Mom with a Reading Problem
    Spearwood Book One by A.S. Oren is a newly revamped Spearwood Academy. The book begins when Avalon is a child and spans the time from training with Edgar to when she first arrives at the academy. Old fans of the series will like it and for those that didn’t read the old series, you’ll fall in love with the characters and world.

    Avalon is essentially the same girl we met in the original. She’s tough, can keep up with the boys, and doesn’t complain about her curse, she just meets it head on. The differences in the Avalon I know and this one is that she comes to Spearwood knowing who she is and all about the curse. She isn’t innocent and naive which is a good thing. Avalon also knows her heritage. She is part dragon-shifter and part angel. Though the angel part is something she is still learning when Avalon starts Spearwood, the dragon part she has under control.

    The boys

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    Kamis, 01 September 2011

    [B449.Ebook] Free Ebook Counting Kisses: A Kiss & Read Book, by Karen Katz

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    Counting Kisses: A Kiss & Read Book, by Karen Katz

    How many kisses does a tired baby need? Find out in this adorable kiss-and-count board book from Karen Katz!

    Count and kiss
    along with this bedtime book, now in a sturdy format perfect for the youngest readers.

    • Sales Rank: #4417 in Books
    • Brand: Little Simon
    • Published on: 2003-01-01
    • Released on: 2003-01-01
    • Original language: English
    • Number of items: 1
    • Dimensions: 7.37" h x .80" w x 6.25" l, .84 pounds
    • Binding: Board book
    • 32 pages
    Features
    • Great product!

    From Publishers Weekly
    With buoyant cartoons rendered in a bouquet of vibrant pastel tones, Katz (Over the Moon) creates a book as irresistible as a baby's smile. At first, however, the baby in the story is anything but smiling; that's why her family tries to woo her into sleep with a countdown of kisses on every darling part of her body. Mommy starts things rolling with "ten little kisses on teeny tiny toes," and "nine laughing kisses on busy, wriggly feet." Each full-bleed, densely colored vignette that follows depicts an ecstatic baby being coddled and cuddled in a new way: Grandma holds her high in the air to give her belly button seven "loud kisses," and the dog licks her six times while she's on the changing table. By the time the final kiss is delivered on her "sleepy, dreamy head," the baby is utterly beatificAand fast asleep. Everything about this book says "snuggle": Katz's use of flattened perspectives, mixed media and an array of polka-dot, flower and heart patterns ensure that every picture exudes all the warmth of a lovingly stitched crazy quilt. The text should induce readers to launch a kiss-off of their own. Ages 1-5. (Jan.)
    Copyright 2000 Reed Business Information, Inc.

    From School Library Journal

    PreS-How many kisses does it take to say goodnight? A fussy baby receives "ten little kisses on teeny tiny toes/nine laughing kisses on busy, wriggly feet/eight squishy kisses on chubby, yummy knees," and so on down to "one last kiss on your sleepy, dreamy head." Each member of the family takes a turn bestowing kisses on the child: mom, dad, grandma, big sister, and even the dog and cat. Katz uses bold colors and lines to accent the flat, yet expressive illustrations. Heavy use of pink, combined with an array of brightly colored patterns, adds to the tender, happy tone of the story. Collage pieces are seamlessly woven into the gouache and colored-pencil illustrations, and Katz throws in some surprising perspectives, such as the mother kissing the baby's toes shown from the infant's point of view. The final spread, which shows the whole family smiling down at the sleeping child in her crib, epitomizes the loving warmth of this pitch-perfect bedtime story. Though somewhat reminiscent of Molly Bang's Ten, Nine, Eight (Greenwillow, 1983), this delightful book has a charm all its own and will surely become a standard at baby and toddler storytimes.-Kathleen Kelly MacMillan, Carroll County Public Library, Eldersburg, MD

    Copyright 2001 Cahners Business Information, Inc.

    From Booklist
    Ages 1-4. The sun is setting as a mother holds her cranky, crying baby. "My tired little baby, do you need a kiss?" The tears soon give way to smiles and giggles as each family member playfully showers the little girl's various body parts with kisses. Mom gives baby "ten little kisses on teeny tiny toes"; Grandma gives baby "seven loud kisses on a pretty belly button"; the big sister gives Baby "five quick kisses on an itty bitty nose."^B Even the family pets get in on the action. By the time the last kiss has been delivered on a "sleepy, dreamy head," the child is peacefully sleeping. The brief, simple text is perfect for the target audience's limited attention span, and the brightly colored mixed-media illustrations provide lots of visual stimulation through the use of unusual perspectives and eye-catching patterns and shapes. Each spread features the number, presented as a numeral, with a corresponding number of tiny pink hearts for counting. A sweet story that may encourage parents to start their own bedtime ritual of counting kisses Lauren Peterson
    Copyright © American Library Association. All rights reserved

    Most helpful customer reviews

    44 of 47 people found the following review helpful.
    Sure to put Smile on Baby's Face!
    By Amazon Customer
    I bought this book for my daughter when she was four months old. From the first day she was absolutely captivated by the bright, colorful patterns in the pictures of this book. The story is so much fun and what baby could resist all those kisses? Now at ten months old she loves this book so much that I only have to recite the first line of the story, "My tired little baby, do you need a kiss..." or show her the cover of the book to elicit a huge, cheesy grin! After buying this book I was motivated to purchase several other books by Karen Katz. Her talent has made her my daughter's author/illustrator. Her books are the first chosen every time!

    0 of 0 people found the following review helpful.
    A Wonderful Bedtime Book for Baby or Young Toddler
    By N. Zou
    We started reading this book to our daughter as bedtime story since she was two-month, and now she is almost two years old. We read it almost every night. The simple, bright and colorful context is very attractive, she definitely loves it. Also, counting numbers with kisses is great way for early education on math.

    0 of 0 people found the following review helpful.
    Sweet book
    By corkyster
    My baby is 8 months and is just beginning to be interested in this book. I think it is sweet and anticipate her enjoying it more as she gets older. Simple pictures and short loving text that includes both mommy and daddy if that is your family.

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